Montag, 29. Juni 2015

Plague Zombies - Prototype

While waiting for my Brown/Aluminium Putty to arrive I started working on a  horde of Plague Zombies. I was gathering different bits and pieces over the last couple of month to build Zombies that resemble former Imperial Guard Soldiers without using the Zombies from Games Workshop as they are completely out of proportion and simply look goofy.

The different components I am going to use for the 70 Zombies I plan to build are:
- Zombies from Mantic Games 
- Ghouls from Mantic Games 
- Conscript Legs from Victoria Lamb Miniatures 
- Cadian Shock Troops Bits: Helmets, Canteens, Lasguns, Knifes, etc.
- Custom Made Hollow Bases for the Swamp Theme of my Nurgle Forces
- Rivets from a used Water Filter & Greenstuff

I am going to mix and match all the different parts as I see fit: some of Zombies will get helmets, some of them will get boots/not as ragged combat trousers made out of the Conscript Legs, some of them will get a lasgun or other weaponry in their undead hand to smack down enemies, some will get some extra guts hanging out of their open bellies... and all of them will get pustules and stand ankle-deep in swamp water (just like my Nurgle Daemons).

As a little proof of concept - having an idea is one thing, actually implementing is something completely different - I build a prototype:

The Zombie wasn't too complicated to assemble, I just have to make sure that I do the basing before I put the torso/arms/head on legs when I go into mass production. This way it will be easier to get the filling putty and the sand into the hollow base.


Sonntag, 28. Juni 2015

40K Tournaments: A Blast From The Past

Back then (almost 20 years ago) I used to attend tournaments. Since then my hobby focus has changed: for me it's all about the modelling and painting, about interesting scenarios and about the narrative - I am a fluff player.
But I am curious - especially after hearing/reading all the rants about new and overpowered codex-books (I couldn't care less) - and so I joined a couple of guys of the local gaming group and went to a tournament last weekend. I didn't play, I was just there to watch, listen and to take photos. And it was very interesting.

Yes, there were - in my opinion - awkward armies: I never ever would for example allies my Raven Guard with another Space Marine Chapter to get the benefit of a specific unit or special character. I have noticed that a lot of tournament players are solely focused on optimizing their army (while dealing with tournament specific restrictions) and to me it is a pity as it means that you miss out on a lot of all the great things of the hobby like campaigns and scenarios, formations or the extra bits like Kill Team or Zone Mortalis.

Two things I didn't understand at all
1. Messy gaming tables: I really don't get why there is food and drinks or stacks of paper on a table. There only should be aside of the armies (of course), terrain, objective markers, some dice, templates and the measuring tape (and even those I put aside when it is not my turn).
2. Bad treatment of miniatures: I saw miniatures just thrown in a box or piled up to a heap like if you didn't had to invest any time or money to get them on the table. This actually made me very sad.

Nonetheless it was a positive experience. The atmosphere was, even though it was all about the competition, friendly, and it was great to see some well painted armies on the table and to have some really nice conversations. Being at the tournament, even though I was just a fly on the wall (how fitting for a follower of Nurgle), definitely fired up the hobby engine to get "stuff done", and maybe I will even attend one in the near future as an active player as well.


Donnerstag, 25. Juni 2015

Nurgle Heldrake - Blight Drake – Coversion WIP: Greenstuff vs. Brownstuff

I started modelling the carapace using Greenstuff and ball-shaped pluggers. The goal was to reproduce the "hammer finish" look of the armour of the headpiece of the drone.

It all went off quite well; I was able to sculpt the basic shapes and get some proper dents into the putty. However, the end result wasn't satisfying at all.

Even though I worked with Greenstuff before on various miniatures I wasn't aware that it has some kind of "memory effect" - that's what I have learned after doing some online-research. So, Greenstuff tends to forms/bounces itself back to its former shape; it is not a lot, but enough to soften up modelled hard edges. And this is exactly what happened to the "hammer tends" on the carapace: they turned into some soft organic looking mush that has nothing in common with how the headpiece looks like (I am frustrated, so I am a bit exaggerating).

I did some tests and in theory I could wait 90-120 minutes until the Greenstuff has tried up to a state where it is not forming back, but then it also will be difficult to get into shape in general, and it is not guaranteed that I will get the hard edges that I want/need. Waiting that long to try hope that it will work out for each segment of the carapace is too risky: I need a procedure that I can reproduce to create a consistent look.

I started with looking for an alternative modelling putty. I ended up with ordering a pack of Brown/Aluminium Putty by P3. Due to aluminium particles it's supposed to hold up sharp edges and therefore is "ideal for modelling armour or weapons". I hope that this is case.
All I have to do now is waiting for the Brownstuff to arrive.

Dienstag, 2. Juni 2015

Nurgle Heldrake - Blight Drake – Coversion WIP: Carapace

After my short excursion with my Raven Guard I am back on track with the Blight Drake. After finishing the body I started working on the carapace. As a first step I mapped out how I want to create the carapace using Photoshop. Doing some mock ups digitally gave me a good idea on the ideal number (and size) of segments as well as on the concavity of the carapace.

I then started modelling the carapace with green stuff, starting at the very with a small segment as a proof of concept. To make sure I am able to reproduce the same "hammer finish" look of the armour of the original drone I bought some ball-shaped pluggers on ebay. I was quite happy with the result of the armour. Something I wasn't happy with at all were the edges of the carapace segment. The resin parts are too thin and fiddly to reproduce them with Greenstuff in a proper way (at least for me).

So I went back and segmented the carapace of the Blight Drone using Plasticard. It took some time to get the shape and size of all the different archs right, and a little bit of more time to actually to fit them into the back, but it spending the time was worthwhile. Now I not only have a proper template for each segment, the Plasticard also helps to reproduce the same look and quality of carapace of the original model. 

Next step is actually (and finally) start modelling the carapace. I am really looking forward to it, especially when it comes to modelling all the corroded elements - I assume it will just as fun as working on rotten flesh (this sounds weird).